Since there is already a method to store eggs "fresh" indefinitely (by making and recycling Modules/Biochambers/Soil), with two chances of quality upgrade (once when making it, second when recycling), with effective ratio 4 => 1.5...
Why not just add "proper way" to get the same results (proper = do not feel like cheating, exploit, and is logical and clean)
Two simple recipes to biochamber and assembler (same for both bitters and pentapods):
- 2 eggs + 100 ice => 1 Frozen Egg (in biochamber for productivity bonus)
- 1 Frozen egg => 50% egg / 50% spoilage (in assembler, no productivity, to keep same ratio as current "janky" way)
Pros:
- clean, not junk left (plates, modules)
- can be tuned and balanced (maybe should take 10s, 20s, 30s... per cycle)
- Frozen Eggs may (or may not) have spoilage inherited from fresh eggs used, but with infinite (or really long) spoilage time - just to transfer spoilage timer to un-frozen eggs.
- It should not be hard to mod or implement, just two recipes and graphics...
"Proper way" of keeping eggs fresh [simple mod idea]
Re: "Proper way" of keeping eggs fresh [simple mod idea]
Did you search on the mod portal? If you search for things like "freeze" or "refrigeration" there are many mods already that do this sort of thing.
Re: "Proper way" of keeping eggs fresh [simple mod idea]
I do, but most of them are either to complicated for my liking (like - requiring visit to Aquilo and new machines), or are straight cheating, with no penalty, or has no meaningful description 
I need something simple but balanced - just to "1:1" replace annoying recipes we use now (building, transporting and recycling biochambers) with something more realistic and fitting the game.
I need something simple but balanced - just to "1:1" replace annoying recipes we use now (building, transporting and recycling biochambers) with something more realistic and fitting the game.

