I designed a space platform in editor mode, but I cannot blueprint it, because every time I try, I get the "The blueprint has a tile buildability rule inconsistency." error.
I tried filling in all the concaves with platforms to make the thing perfectly rectangular, but that did not help.
I tried saving and reloading, restarting the game, etc. but none of these helped either.
There are no errors in the factorio-current.log, nor any hints as to what the problem actually is.
This is vanilla Factorio Space Age 2.0.72, no mods.
The platform seems to work fine in that save, just cannot be blueprinted.
I looked through the debug menu, but did not find any option that would help indicate what the problem is.
I spent over an hour looking at the thing and don't see anything wrong.
Could someone point out what the problem with the "Taxi" space platform is in the attached save, or suggest a direction to fix it or a workaround? Any hints would be welcome!
Tile buildability rule inconsistency on space platform
Tile buildability rule inconsistency on space platform
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Re: Tile buildability rule inconsistency on space platform
There are too many foundations under the left and the right thruster. Remove the thrusters, remove the surplus foundations, place the thrusters again, blueprint it.
You can see this if you copy the platform and try to put it over itself: Allow placing thrusters this way while there are foundations which results in this inconsistency is a flaw in map editor. Dunno if it's a bug or just unavoidable for some reason. I guess it's possible because in map editor it's possible to be in direct map mode on a platform and place items directly, while in a real game you can only be in remote view on a platform and only place ghosts, and with ghosts this cannot happen.
You can see this if you copy the platform and try to put it over itself: Allow placing thrusters this way while there are foundations which results in this inconsistency is a flaw in map editor. Dunno if it's a bug or just unavoidable for some reason. I guess it's possible because in map editor it's possible to be in direct map mode on a platform and place items directly, while in a real game you can only be in remote view on a platform and only place ghosts, and with ghosts this cannot happen.
Re: Tile buildability rule inconsistency on space platform
That was it! Thank you!
Re: Tile buildability rule inconsistency on space platform
126901Tertius wrote: Sun Dec 28, 2025 8:52 pmAllow placing thrusters this way while there are foundations which results in this inconsistency is a flaw in map editor. Dunno if it's a bug or just unavoidable for some reason. I guess it's possible because in map editor it's possible to be in direct map mode on a platform and place items directly, while in a real game you can only be in remote view on a platform and only place ghosts, and with ghosts this cannot happen.
"Ignore tile conditions" is Checked by Default in Map Editor --> Settings


