- build shown setup
- /c storage.furnace = game.player.selected
- /c game.player.selected.proxy_target_entity = storage.furnace
- /c game.player.selected.proxy_target_inventory = defines.inventory.crafter_input
- put one stone in the input slot
- now wake the inserter (removing/placing the output chest, circuits, etc)
expected behavior: as soon as an item ends up in the furnace's input slot, the inserter is able to grab it out.
[2.0.72] proxy containers targeting furnace input do not wake inserters up
[2.0.72] proxy containers targeting furnace input do not wake inserters up
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- Screenshot 2025-12-24 at 16.32.01.png (645.91 KiB) Viewed 138 times
Re: [2.0.72] proxy containers targeting furnace input do not wake inserters up
Wont fix. Crafters are in a hot code path used in virtually every single save file and i wont be making them slower because of proxy containers. Crafter input is for input and proxy will not get notified that items can be extracted out of input inventory.

