A new "on_module_inventory_changed" event

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DerLolli
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A new "on_module_inventory_changed" event

Post by DerLolli »

Hello everyone

I would like to propose a new event that would give us more control over the custom modules in mods.

It would be helpful to have an event that tracks entities who's module inventory has changed so we can add additional functionality to custom modules with a script.

A basic "on_module_inventory_changed" event that passes the entity would be enough for tracking the required entities and applying custom effects.
curiosity
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Re: A new "on_module_inventory_changed" event

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