[2.0.72] LuaEntity::register_tree(tree) doesn't wake up agricultural tower with type tree

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_CodeGreen
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[2.0.72] LuaEntity::register_tree(tree) doesn't wake up agricultural tower with type tree

Post by _CodeGreen »

Attempting to register a tree (not plant) to an agricultural tower with after it has done its initial "clear the area" phase succeeds, but the tower does not attempt to mine the tree, instead keeping the status "Item ingredient shortage".
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Re: [2.0.72] LuaEntity::register_tree(tree) doesn't wake up agricultural tower with type tree

Post by Rseding91 »

Thanks for the report. This is now fixed for 2.1.
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