[2.0.72] Fish cannot be placed into water when selected from quickbar and total number of fish is between 101 and 104

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3Davideo
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[2.0.72] Fish cannot be placed into water when selected from quickbar and total number of fish is between 101 and 104

Post by 3Davideo »

* What did you do?

I had 102 fish-items in my inventory and tried to put a fish back into water by selecting Fish from my hotbar, standing next to water, mousing over the water, and pressing the Z key.

* What happened?

Fish-items were dropped at my character's feet.

* What did you expect to happen instead? It might be obvious to you, but do it anyway!

I expected 5 fish to be deducted from my inventory and a fish-creature to be placed in the water to begin swimming around.

* Does it happen always, once, or sometimes?

It only happens if I select Fish from my hotbar and the smallest stack of fish-items is less than 5. It properly places a fish-creature if I select a stack of more than 5 directly from my inventory, or if I select fish from the hotbar and my total fish is either at least 5 and no more than 100, or at least 105, such that the smallest stack is at least 5 fish. Notably when I had 107 fish, I *could* place fish, even multiple times, even though the smallest stack is 7 and would be expected to only be able to place 1 fish-creature before being insufficient.

* Reproduction steps

Save file has 102 fish-items in player inventory. Go to water, pick fish from hotbar, move cursor over water, press Z. Fish-item dropped at feet.

Note: related to, but distinct from, this previous topic relating to placing fish in water. My issue specifically relates to the interaction of placing fish-items 5 at a time with the mechanics of selecting stacks of fish-items from the quickbar.
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Rseding91
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Re: [2.0.72] Fish cannot be placed into water when selected from quickbar and total number of fish is between 101 and 10

Post by Rseding91 »

Thanks for the report however I don't believe we will be changing this. "putting fish back" is an Easter egg and as such it works how it does, and if too many issues arise with it our go-to will be to remove it rather than add increasingly more complexity.
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