1. Is there a way to find out exactly where dead players will respawn, other than by experimeting? I like to set up a "citadel" thre, with Chests with replacement gear, and some defensive turrets, and so forth.
2. What determines what colour the various players are shown as on the map? In the weekly MP game I'm in, we're 3 players, and I and another player has the same colour, with the 3rd player being his own colour. Is there something that can be done about that? It seems rather stupid that the game can't randomly grab 3 colours from the RGB palette span...
2 MP questions:
Re: 2 MP questions:
You spawn in the centre of the map, co ordinates 0,0.
Color can be changed with the console
Color can be changed with the console
Code: Select all
/c game.players[i].color = {r=1, g=0.5, b=0.2}
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: 2 MP questions:
You can control where you want players to spawn by putting a control.lua into your save file.
Re: 2 MP questions:
How do I find out where 0,0 is, during an MP game?Klonan wrote:You spawn in the centre of the map, co ordinates 0,0.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: 2 MP questions:
Suicide. Wherever you spawn is 0.0Peter34 wrote:How do I find out where 0,0 is, during an MP game?Klonan wrote:You spawn in the centre of the map, co ordinates 0,0.
Re: 2 MP questions:
F5, with the coordinates ?
Koub - Please consider English is not my native language.