Summary
Non-explosive cannon shell +25% range modifier was introduced since 2.0.7 for balance purpose, but it actually not working at all. The issue was reported in viewtopic.php?t=128061, but the range modifier did not apply for projectiles from vanilla tank as well (not just modded turret). It turns out the underlaying issue is that cannon shell projectile did not receive +25% range bonus.
What did you do?
Spawn two tanks, one loaded cannon shell and one loaded explosive cannon shell.
What happened?
Shoot at target which around 40 tiles away, their explosion mark are at same distance.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Cannon shell should explode further away, +25% should be significant!
Does it happen always, once, or sometimes?
Always; tested in 2.0.69 but this issue should exist since 2.0.7
[2.0.69] Non-explosive cannon shell +25% range modifier is not working
Post your bugs and problems so we can fix them.
[2.0.69] Non-explosive cannon shell +25% range modifier is not working
- Attachments
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- factorio-current.log
- log file
- (7.54 KiB) Downloaded 10 times
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