Hi everyone. Did you ever feel that the access of information about your factory is one of your greatest power as a factory builder ?
Yeah when your spaceship crash on an unknow planet, you have to recreate everything, but hopefully you already have :
- A super map that you draw instantly when you discover a place
- A super app on your phone who tell you all the ressources and energy being used
I think these three things should be craft, with some level of technology :
- A basic map craft available at the start. It a slow map, and you need to stand like 10 sec in a zone in order to draw it. Later in the game you will have an electronic map who work like the actual. And in the late game you can have access to a map that reveal a larger zone around you.
- The production menu should be craft when you make electronic circuit. He have different level of technology in order to see the differents time ( 10 min / 1h / etc...). In the late game you can craft an object that tell you the production of a selected zone (work like blue print, but show you a production tab). You can also have a production intelligence center where you insert your production blue print, and you can extract number to your Logistic Network (should be awesome for advanced factory in late game).
- Energy work the same way as production.
And one last thing, you should merge the map, production and energy window in one where you can access the one you want by clicking on a tab menu.
Sorry for my english, and a BIG thank to the dev team for these awesome game.
La Mangouste Du Mal.
Map, Production menu & Energy Menu should be craft
Post your ideas and suggestions how to improve the game.
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