Title.
I just upgraded the undeground belt to a fast one only to get the message that my invetory is full, but only 1 of them was on the ground, the other, i found it on the belt, as in, inside the underground one. I tested and same result. The bug i report is that: please fix the issue where items get place on belt if we upgrade them but inventory is full.
let me point out something that no one question and should be taken further. Let's say, just for the sake of it, you construct 10000 iron sticks. Well they are no where in your inventory. There is no reserved slot or anything in your inventory. They just do not exist in your inventory and you can't access them until you have enough space for thoes items.
This is exactly how "not enouhg room" should work. No, i am not suggesting a bypass to hoard more items. I am suggesting that the "not enough room", regadless if it's due to upgrade or due to removing of armour equipment or whatever mod that gave bonus, and of course, canceling this 10000 iron stick craft, insted of this items to be throw on the ground, to put them in that "supended" item queue. And since they will be in the front of the queue, we can't hand craft anything until we empty our inventory to make space for thoes item. aka exactly how it already works when crafting something when inventory is full. As in, if we want to hoard tons of items from a to be, we only need to craft something that use thoes items as an ingrediente. Meaning you won't add a "trick" that does not exist already, but actually fix an issue that people might have randomly. I mean, i knew that the item might be on the belt. Others? especially new player might not know this.
PS for anyone who dosen't know: in the deconstruction planet, i mean, 1st of all select it, place it in your inventory, now you can open it. There, if you go to the second tab, you can select items on the ground. Using this planer, will only mark items on the ground.
Also, if you open the blueprint, you can put and store your blueprint there, meaning you can carry them regadless what planet you go to. Plus you can alway add them as a shorcut to the quick bar. Also, there are 2 tabs for blueprints. The 1st one (left) is one that is a meta. Meaning it does not matter what save you load, all the blueprints you put there, will be there, exactly as they where on the previous save (you do need to save the game, to update the blueprints), this is extremly handy to make blueprints in a sandbox mod and then bring them back to your own save. And the other tab (left) is game specific. This is very handy if you use mods that uses mod building or other elements that you don't want for different save files.
So yeah, there is so much quality of life, yet, items get randomly placed on belts when inventory is full...
Minor bug: upgrade undeground belt when inventory full = 1 of them on ground, the other on the belt
Post your bugs and problems so we can fix them.
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