On the ideea of icons we can press to enable, like exoskeleton and personal roboport, there to be a new one, where, everything (except the gleba fuid making trees for ovious reasons) that is rock, tree, or whatever mods might add, will be treated as an enemy and all turrets and military bots and drones and whatever else, will start attacking them to eliminate them. You have some defenders? well they will be clearing your path (extremly usefull early game when using car or trains (via placing rails as you go) and the construction bots are very slow... btw, why are construction bots slow? why is it game breaking for them to be 5 times faster then the logistic since you know, you don't want to wait hours for them to construct stuff.
And for the other stuff. It's for when you want to reconstruct stuff, like on space platforms, Aquilo, small mining outpost and so on, where you can but also would prefer not to pick up an accumulater since it will "delete" the stored power. Or simple because you are redoing someting and want to move the accumulators somewhere else. The ideea is on the following: in option, preference, new tick box (yes, to give option for everyone how they want the game to be). Tick box not on = how we have the game right now. Tick box is on? we can select (via deconstruction planer, not manually pick up) the accumulators (actually this ideea might also work with fluid tanks?), the ones that are marked like this won't be picked up by construction bots until they are empty (aka like how chest works). So the accumulators start a discharge. However, if there are no other accumulators, that juice will just dissapear. If there are other accumulators, they will charge until they are maxed out (and the rest just dissapears) or the deconstructed accumulators are empty. Again, tick box to enable or disable this ideea. And as i meantioned, this might actually work with tanks. As in, you place 10 for whatever reason. You deconstruct 1 of them (again, via deconstruciton planer and not manually), the fluid will be transfered (if any speed is avalable) to the other tanks before being picked up by the bots.
Speaking of bots. Is it possible for another preference tick box? If we want to construct or deconstruct (manually) something, but we "can't reach", if this new tick box is on, a blueprint or deconstruction order will be created insted and your bots (personal) will do the rest.
Yet another tick box thing: personal bots will NOT pick up rocks, trees (again, it's a tick box, so if you need the bots to clear forest due to train or car, just untick it and re tick once done), chest or what there are insite, and the reverse (you know, when via remote view you create request for items to be delivered, like ammo for gun turrets). As in, all this will be done by your factory bots but not your personal bots (including tank's and spider's)....ahh and concrete... did you ever had concrete or whatever as a material and the bots just used them because you forgot to turn them off? Ah wait, you did not forget to turn them off, you where actually constructing something but you where near of a place that you wanted the factory bots to place concrete.... Bottom line of this last suggestion is to be able to use your personal bots without the need to turn them off if something else is going on that will need a lot of inventory space. Especially with tanks and spider.
Last one: when driving remotely, the buttons to activate or deactivate exoskeleton and roboport to affect the vehicle your are driving remotely (if they have this) and not the character itself (man, it will be so funny to go high speed with tanks and just hit a button to instantly stop it, i do mean this is a QoL stuff)
2 minor suggestions: trees = enemies; accumulator charge transfer
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Re: 2 minor suggestions: trees = enemies; accumulator charge transfer
I am wondering why, if this would be a tick box anyway, this should be in the base game and not a mod?