1) Multiple equipment gets inserted into armor
2) Changing the character during on_player_placed_equipment does not "cancel" the rest of the events
What happens:
1) Multiple equipment gets inserted into armor
2) Changing the character during on_player_placed_equipment "cancels" the rest of the events
Code: Select all
/c
local player = game.player
local surface = player.surface
local character = player.character
character.insert("power-armor-mk2")
character.insert({name = "solar-panel-equipment", count = 10})
local position = character.position
position.x = position.x + 1
character = surface.create_entity{
name = "character",
position = position,
force = player.force
}
local event_trigger_count = 0
script.on_event(defines.events.on_player_placed_equipment, function(event)
local player = game.get_player(event.player_index)
event_trigger_count = event_trigger_count + 1
game.print("event_trigger_count: "..event_trigger_count)
local cancel_events_bug = true
if cancel_events_bug then
player.character = character
end
end)
Why this matters:
Someone was making a mod where the character entity changes, if certain equipment is inserted into armor. This behavior is quite unexpected.