[2.0.68] Icons and Filters missing with decon planner

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fi5hii
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[2.0.68] Icons and Filters missing with decon planner

Post by fi5hii »

I noticed that there are some icons and filters missing in the decon planner and when setting the decon planner icons.

Missing from from filters, but is in icons:
- Big fulgoran rock
- Separate cliffs for planets (don't think this is necessary but wanted to include it in the list)

Missing in icons but is in filters:
- Tree (Nauvis)
- Ashland Tree (Vulcanus)
- Lickmaw (Gleba)
- Sunnycomb (Gleba)
- Watercane (Gleba)
- Yumako tree
- Jellystem

pictures:
icons:
decon planner icons.png
decon planner icons.png (157.84 KiB) Viewed 178 times
filters:
decon filters available.png
decon filters available.png (184.12 KiB) Viewed 178 times
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boskid
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Re: [2.0.68] Icons and Filters missing with decon planner

Post by boskid »

As for the cliffs, since there is a feature called "deconstruction_alternatives" and cliffs for various planets are using it, they are grouped together and as such this is not a bug, similarily how different rail shapes are merged together under a "rail" entity.

From the other list i looked at the ashland tree which is not showing in the icon selector, and it turns out this entity is rejected from showing in gui because it is considered having a "simple minable products" which in this case means it always produces 2 carbon items exactly without any probability. I have no strong opinion on this, maybe the condition could be slightly adjusted since this condition feels like it is primarily to account for item-entity pairs where item builds entity and entity gives back item, where this condition currently does not check if item given can be placed to create that entity again.

Personally i would throw this to Not a bug because there are so many different types of lists and there is no generic rule saying they must match 1:1, especially here since deconstruction planner uses entity selection while preview icon selection uses signal selection. I will leave this for other devs to decide.
fi5hii
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Re: [2.0.68] Icons and Filters missing with decon planner

Post by fi5hii »

Thank you for your response, that's completely fair.
I guessed that cliff wouldn't be necessary to add their variant yeah.
boskid wrote: Sun Sep 28, 2025 8:58 pm From the other list i looked at the ashland tree which is not showing in the icon selector, and it turns out this entity is rejected from showing in gui because it is considered having a "simple minable products" which in this case means it always produces 2 carbon items exactly without any probability.
Okay that makes sense why the regular (Nauvis) trees don't appear either. I was looking at this just from the cosmetic perspective since I like my trees and rocks decon planners separated and I manually selected all the entities but then wasn't able to add the regular icon that you get from selecting "trees & rocks" option and was stuck with the 4 icons from the contents of the planner itself. Would be nice to maybe just give an option to select the tree icon that gets set when you choose the "trees & rocks" option if chaging the condition is a problem.

Thanks again for the reply and explanation why this happens!
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fi5hii
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Re: [2.0.68] Icons and Filters missing with decon planner

Post by fi5hii »

As a follow up to my issue, the icons when you're setting a name for your save are all there sou would be nice to have the same icons as well in the decon planner to keep the consistency.
It also says "Select signal" when choosing an icon for the decon planner so maybe just that should be changed into the icons list.
pic of the icon selection window with "select signal" text (didn't include text in my previous post):
09-29-2025, 13-06-21.png
09-29-2025, 13-06-21.png (186.29 KiB) Viewed 75 times
here is a pic of the icons that are in that tab for the game save name:
09-29-2025, 12-59-51.png
09-29-2025, 12-59-51.png (314.72 KiB) Viewed 79 times
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