[2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles

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bradythehuman
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[2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles

Post by bradythehuman »

I'm talking about data.raw["corpse"]["small-scorchmark-tintable"] which is left behind by grenades, rockets, tank cannon shells and maybe other stuff. When I throw a grenade at a normal ground tile it leaves behind the corpse which is correct. When I throw a grenade at an ocean tile the player cannot stand on (nauvis/vulcanus/aquilo) the corpse is not left behind which is correct. When I throw a grenade at an ocean tile the player can stand on (gleba/fulgora) the corpse is left behind which feels incorrect to me. If this is intended I mean no disrespect but the dirt colored scorchmark looks weird to me when displayed over shallow water/oil. I feel the corpse should not be buildable on gleba/fulgora ocean (fluid having) tiles.

Scorchmarks left on gleba shallow water by thrown grenades.
gleba_grenade_on_water.jpg
gleba_grenade_on_water.jpg (995.31 KiB) Viewed 726 times

Scorchmarks left on fulgora oil ocean by thrown grenades.
fulgora_grenade_on_water.jpg
fulgora_grenade_on_water.jpg (609.22 KiB) Viewed 726 times

Regardless, thanks for reading this and thanks for the game.
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Techjar
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Re: [2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles

Post by Techjar »

The grenades are just that powerful, that they actually burn the water. They are capable of mowing down entire forests after all. :P
Rseding91
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Re: [2.0.66] Small tinted scorchmark is left on gleba/fulgora water tiles

Post by Rseding91 »

Thanks for the report. I'm deciding that this is fine and not worth the additional complexity to try to prevent.
If you want to get ahold of me I'm almost always on Discord.
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