I did some messing around with fuels a long time ago with fuel_top_speed_multiplier & fuel_acceleration_multiplier and this quirk still remains.
I'd expect that both car/locomotive prototypes would behave similarly in regards to fuel modifiers, but they work slightly differently:
Cars
- fuel_acceleration_multiplier -> works | affects acceleration & top speed.
fuel_top_speed_multiplier -> no effect.
- fuel_acceleration_multiplier -> works - affects acceleration only.
fuel_top_speed_multiplier -> works - affects speed only.
Cheers