[Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture

Bugs which we just recently fixed in our development version and will reach you in the next release.
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_CodeGreen
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[Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture

Post by _CodeGreen »

minimal reproduction, stick this somewhere in the prototype stage:

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data.raw["tile-effect"]["water"].water.textures[1].filename = "shibboleet"
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Genhis
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Re: [Genhis][2.0.66] Crash building sprite atlas with invalid filename for tile-effect effect texture

Post by Genhis »

Thanks for the report, this is fixed for 2.0.67.
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