

Now the road towards unlocking a technology might be different for other mods so implementing specific research triggers would not be efficient for you devs, so maybe it is a good idea to have a custom TechnologyTriggere, which might look like:
Code: Select all
{
type = "custom" --or "script"
localised_string = LocalisedString
}
Optionally it would be nice to have a script unlock trigger, e.g.;
Code: Select all
LuaTechnology.trigger_scripted_research()