While this is obvious to any player doing quality seriously, it is in fact missing from in-game sources. The quality tip only says that quality is a property of an entity. However, hitpoint / spoilage are also properties of an entity but function differently: things with different hitpoint / spoilage still stack. Quality in fact makes a thing a different entity so it's not very accurate to describe it as a property.
Another problem is that none of the quality tips has a UI screenshot with quality buttons. This can be very misleading.
Explain that the same thing at different quality are considered as different items
Post your ideas and suggestions how to improve the game.
Moderator: ickputzdirwech
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