total ingredient calculator

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
Please provide if possible always a blueprint of your creation.
inefficient
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Jul 11, 2025 2:49 pm
Contact:

total ingredient calculator

Post by inefficient »

Hey folks,

I spend a few hours to make a total ingredient calculator. Happy to share the result:
08-18-2025, 20-02-50.png
08-18-2025, 20-02-50.png (756.56 KiB) Viewed 186 times


You can just use the constant combinator and add whatever you want and it calculates all the ingredients that are required throughout the entire crafting tree. It has a module in there that corrects for crafts that result in multiple items automatically. For example, if you were to request 8 uranium fuel cells, it will give you the ingredients for one craft, because one craft results in 10 cells. If you request 11, it gives the ingredients for 2 crafts and so forth. The book contains a lobotomized version of the machine that illustrates the logic that I use.

It should work, checked it against some published websites (https://kirkmcdonald.github.io/calc.htm ... ircuit:f:1).

Planning to use this now to make a programmable make me anything machine...

Enjoy!
inefficient
inefficient
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Jul 11, 2025 2:49 pm
Contact:

Re: total ingredient calculator

Post by inefficient »

New version available:
09-02-2025, 04-42-58.png
09-02-2025, 04-42-58.png (945.07 KiB) Viewed 95 times



Can analyse all things now. If you want to have an assembler in there that is not the foundry, just replace the foundry with your assembler of interest, reconnect it, and put in the recipes that cannot be crafted in the assembling machine into the combinator to the left.
Post Reply

Return to “Combinator Creations”