[MOD 2.0] SARS - Satisfying Alternate Recipe System

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Maoman
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[MOD 2.0] SARS - Satisfying Alternate Recipe System

Post by Maoman »

Want some Satisfactory in your Factorio?

This mod gives you Satisfactory Hard Drive style alternate recipes for many intermediate ingredients!

There is a small chance to randomly unlock one with each technology you research (by default 5%, but customizable in the Map settings), and that likelihood also slowly increases over time, making it more and more likely you'll unlock them as you progress. Finally, upon researching the technology that gives you the Rocket Silo, you will immediately unlock any and all remaining alternate recipes.

But Why?
These alternates are not meant to be easier or harder or more efficient or less efficient... they are intended to be *different.* Just, use different ratios of different ingredients, where more complexity generally yields more results, in order to allow for more flexible factories that don't all have the exact same ratio of iron/copper/stone/coal/oil usage as everybody else's.

Planned features
-Add a console command or hotkey or something to double check if the rocket silo has already been researched

Known Issues
- Recycling plastic currently returns ridiculous amounts of fish due to the "microplastics" recipe

Recipes so far
STRONGLY RECOMMENDED YOU DO NOT READ THIS LIST.
Discover them naturally in-game like you would randomly get them in Satisfactory!

Some recipes use items from Factorio+ such as Sand or Aluminium. These should be optional and the mod does not need to be installed.

Update 1.1:
Lightweight Engine:
Inputs: 2 aluminium plate, 1 gear, 2 pipe
Outputs: 1 engine
Electric Rotor:
Inputs: 1 iron stick, 8 copper cable, 2 pipe
Outputs: 1 engine
Cheap Quality Engine:
Inputs: 1 gear, 2 pipe, 2 plastic bar, 1 copper
Outputs: 1 engine
Diesel Engines:
Inputs: 1 heavy oil, 2 pipe, 3 steel, 2 gear
Outputs: 2 engine
Crude Plastic:
Inputs: 1 crude oil, 2 coal
Outputs: 1 plastic
Microplastic Filtering: (reference to Microplastics From Fish)
Inputs: 10 fish
Outputs: 1 plastic
Lithium Cell:
Inputs: 1 lithium (space age), 1 plastic, 10 sulfuric acid
Outputs: 1 battery
Inefficient Battery:
Inputs: 1 sulfur, 3 iron, 2 copper
Outputs: 1 battery
Smart Battery:
Inputs: 1 iron, 1 copper, 10 sulfuric acid, 1 red circuit
Outputs: 3 battery
Cheap Circuitry:
Inputs: 1 aluminium plate, 3 cable
Outputs: 1 green circuit
Optical Circuitry:
Inputs: 1 glass plate, 10 sulfuric acid
Outputs: 1 green circuit
Etched Circuits:
Inputs: 1 iron, 10 sulfuric acid
Outputs: 1 green circuit
Etched Adv. Circuits:
Inputs: 2 green circuits, 2 plastic, 10 sulfuric acid
Outputs: 1 red circuit

Initial Update:
Pure Iron:
Inputs: 2 iron ore, 1 water
Outputs: 3 iron plate
Iron Alloy:
Inputs: 8 iron ore, 2 copper ore
Outputs: 15 iron plate
Inferior Iron Plate:
Inputs: 3 iron plate, 1 plastic bar
Outputs: 5 iron plate
Leeched Iron Plate:
Inputs: 5 iron ore, 1 sulfuric acid
Outputs: 10 iron plate
Pure Copper:
Inputs: 2 copper ore, 1 water
Outputs: 3 copper plate
Copper Alloy:
Inputs: 8 copper ore, 2 iron ore
Outputs: 15 copper plate
Crappy Copper Plate:
Inputs: 3 copper plate, 1 plastic bar
Outputs: 5 copper plate
Leeched Copper Plate:
Inputs: 5 copper ore, 1 sulfuric acid
Outputs: 10 copper plate
Carbonized Steel:
Inputs: 4 iron plate, 1 coal
Outputs: 1 steel
Steel Alloy:
Inputs: 8 iron plate, 2 copper plate
Outputs: 2 steel
Steel Rod:
Inputs: 1 steel
Outputs: 12 iron stick
Iron Cable:
Inputs: 2 iron plate
Outputs: 3 copper cable
Steel Cable:
Inputs: 1 Steel
Outputs: 12 copper cable
Dry Concrete:
Inputs: 3 stone
Outputs: 1 concrete
"Fine Concrete:
Inputs: 3 sand ore, 12 stone
Outputs: concrete: 10
Ultra-Processed Concrete:
Inputs: 1 concrete
Outputs: 1 refined concrete (very slowly!)
Cast-Iron Gear:
Inputs: 1 steel
Outputs: 10 gear
Alloyed Gear:
Inputs: 3 iron plate, 1 copper plate
Outputs: 2 gear

More to be added soon!
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