General description:
When trying to place any type of underground (belt and pipe) above water or any type of fluid without allowing the placement of the landfill/foundation on a multiplayer, the game print the error message for every tick delay from server to client
What I do:
Placing an underground of top of a liquid
What happens:
The game print x error message for every x tick latency
what I aspect:
Only print one error message like other entities
How to reproduce:
host a server, connect to it and try to place an underground on top of a fluid
[2.0.58] Placement error messages received multiple times in multiplayer
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- Burner Inserter
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[2.0.58] Placement error messages received multiple times in multiplayer
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