[2.0.58] Game hangs after platform is destroyed

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Dragon32
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[2.0.58] Game hangs after platform is destroyed

Post by Dragon32 »

Running the save ("Space Age game1 323.zip") for a few minutes and follow the Fulgora Flyer space platform.

It will transit Nauvis and head to Fulgora, part of the way there it will encounter more asteroids than its guns can handle (screenshot "20250625195443_1.jpg", just before hang).

Asteroids destroy elements of the platform and then the game hangs, Windows error report "ApplicationHang.txt"

This platform has been running for 10s of hours now. Fulgora was the second planet I visited and I'm preparing for Aquilo now. I find it weird that after all this time there's suddenly a density of asteroids it can't handle.

I don't have Dropbox or Google so I've uploaded the save to ufile.io - https://ufile.io/2e6o2v6h - link is valid for 30 days.
Attachments
factorio-current.log
(26.69 KiB) Downloaded 19 times
ApplicationHang.txt
(1.67 KiB) Downloaded 14 times
20250625195443_1.jpg
20250625195443_1.jpg (593.27 KiB) Viewed 242 times
Rseding91
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Re: [2.0.58] Game hangs after platform is destroyed

Post by Rseding91 »

It looks like the fault is with the mod "minimal wire" as best I can tell, when an entity is killed on the platform it's firing a Lua event which the mod listens to and then adds a new entity at the position of the one that died "dummy-hidden-pole". The tile-dying logic keeps iterating all entities on the tile and keeps killing them - again killing the dummy-hidden-pole - and fires another lua event which the mod then listens to and re-adds the dummy-hidden-pole. This repeats forever since the game will not leave entities alive on a killed platform tile and the mod will not stop making new entities on the tile when the last one was killed.
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Dragon32
Manual Inserter
Manual Inserter
Posts: 2
Joined: Wed Jun 25, 2025 7:01 pm
Contact:

Re: [2.0.58] Game hangs after platform is destroyed

Post by Dragon32 »

Thanks so much for looking at this. Particularly as it turned out to be mod-related. I'll try things out without that mod later.

[Edit: I disabled the MinimalWire mod, v1.0.9, and was able to continue my save. Thanks again]
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