Code: Select all
; Options: open-gl, metal
macos-preferred-graphics-backend=metal
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; Options: true, false
; force-opengl=false

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; Options: open-gl, metal
macos-preferred-graphics-backend=metal
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; Options: true, false
; force-opengl=false
I admit this may be a bit too overcomplicated, but I know of more than one game that does things this way, and it's not like you guys shy away from overcomplicated design. Would it be possible to change the value to opengl at the same time as implementing a configuration schema updater to fix things like this on-the-fly on launch of the game? Might be a bit out of scope for a bug report. But even if so, I'd just be interested in your thoughts, if you have a minute.Rseding91 wrote: Tue Jun 24, 2025 7:16 am Thanks for the report however changing this is only going to break existing configurations that are using the old naming scheme.
It functionally has no impact to be what it is so it’s best left alone and best to *not* break existing player setups.
I'll give you 90% odds the answer is "we could but it's not worth it".fardshid420 wrote: Tue Jun 24, 2025 2:08 pm I admit this may be a bit too overcomplicated, but I know of more than one game that does things this way, and it's not like you guys shy away from overcomplicated design. Would it be possible to change the value to opengl at the same time as implementing a configuration schema updater to fix things like this on-the-fly on launch of the game? Might be a bit out of scope for a bug report. But even if so, I'd just be interested in your thoughts, if you have a minute.![]()