Steps to reproduce:
0. Open Factorio 2.0.55
1. Go to the mod portal and click on a mod with an incorrectly formatted changelog: https://mods.factorio.com/mod/Testbenchcontrols for example (I have reported the issue to them)
What happens:
The game freezes for about 1 second, after which the mod info is displayed.
What I expected:
No freeze, or at least a shorter one. Mods with a correctly formatted changelog seem to open instantly. I've attached logs showing the issue.
I'm not sure if this can be fixed, but reporting this here in case you didn't know about it yet.
[2.0.55] Malformed changelog causes 1 second freeze
[2.0.55] Malformed changelog causes 1 second freeze
- Attachments
-
- factorio-current.log
- (18.81 KiB) Downloaded 7 times
Have you considered using flow routers instead of balancers?
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Re: [2.0.55] Malformed changelog causes 1 second freeze
Cannot reproduce.
Please make sure you have `log-stack-trace-on-non-critical-exception` hidden setting at its default value (disabled).
Please make sure you have `log-stack-trace-on-non-critical-exception` hidden setting at its default value (disabled).
Re: [2.0.55] Malformed changelog causes 1 second freeze
Ah, disabling that hidden setting solved the freeze for me. Thanks!
I think I enabled it for mod testing, or maybe just because it seemed nice when I saw it. I'm not sure if there's anything to fix then (except mod's change-logs).
I think I enabled it for mod testing, or maybe just because it seemed nice when I saw it. I'm not sure if there's anything to fix then (except mod's change-logs).
Have you considered using flow routers instead of balancers?
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret