I propose having a condition where the agricultural tower won't harvest unless it has a signal. It sounds small, but I think it would do a lot!
To mitigate Gleba pollution, you have to harvest as little as possible. To control the harvests, you have to connect your agricultural towers to the circuit network-- but there's a catch.
The tower doesn't differentiate planting and harvesting-- they're both just "on." There's no way to read when the plants are done, what the tower is doing, or to prevent one or the other. The circuit network is functionally blind to harvests until they happen.
This means that, to prevent premature harvests, you also can't stock up on planted fruit without a very finicky clock system.
Having these as different signals would open up a lot of mechanical depth for Gleba-- because now, you don't have to just 'accept' spoilage, you can control how many resources you get. It would be a balance, do you want to just muscle through the pentapod attacks, or set up this circuit network to mitigate the spores?
More Circuit Conditions for the Agricultural Tower
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Re: More Circuit Conditions for the Agricultural Tower
+1, seeding/harvesting could be separated.