- host a new multiplayer game (optional: set some minimal latency)
- join it with the client
- have either player run /c game.player.character.cheat_mode = true
- craft some iron/copper to trigger the first two trigger techs
- open remote view on the client, then open the chat, then click on the tech
- notice it'll open the right tech but right after it blinks to some seemingly random tech
- host a new multiplayer game (no players have to join)
- /c game.player.character.cheat_mode = true
- craft some iron/copper to trigger the first two trigger techs
- open remote view, then open the chat, then click on the tech
- notice it'll open the right tech but right after opens the tech that is under your cursor now