Add (back) the ability to upgrade Captive Biter Spawners with bots.
Backstory
Once upon a time, Captive Biter Spawners were upgradable by bots. We could shift-click them with spawner of higher quality on the cursor to tell the bots to upgrade them. It was very useful if you want to upgrade multiple spawners to legendary without having the spawners already crafted.
But then, when 2.0.47 landed on the stable branch, things changed.
Captive spawners were no longer upgradeable using ghosts. This has been reported (670552), but sadly, has also been classified as not a bug.
By searching through the forums, we can see some related bug reports and they might be the cause of the change:
636417 - [2.0.16] Upgrade planner incorrectly supports captive biter spawner - Not resolved yet
670461 - [2.0.43] Biter spawner upgrading is possible, but not from upgrade planner - Resolved
Reason
The reason I made this suggestion is simple: Factorio is a game of automation. We should allow more things to be automatable rather than removing the features of automation.
Also for self-interest, I have setup a biter egg farm at the tragic timing when 2.0.47 was landed.
I have placed the spawners before 2.0.47, made recyclers to upgrade biter eggs, made the setup to craft legendary spawners and ordered the bots to upgrade the spawners when any legendary spawner is crafted by leaving upgrade orders on the spawners.
This is the setup for crafting the spawners. The circuit network is mainly doing two things:
1) Insert biter eggs only if the cryogenic plant has enough of the other non-spoilabe ingredients
2) By using the [Read recipe finished] signal and a memory cell, it controls the cryogenic plant to craft the exact number of spawners I needed
i.e. No spoilage would ever occur if power is always on
i.e. The whole thing was automated.
The upgrade process is slow because legendary eggs don't appear often. It didn't finish before 2.0.47 was landed.

The update has ruined it. All the upgrade ghosts disappeared. Bots no longer upgrade them. And I figured it out only because a legendary spawner has spoiled in the provider chest.
Since captive spawners can only be upgraded manually, I have to add a speaker to send global alert whenever a legendary is crafted, and my character is now stuck on Nauvis to finish the job. It is no fun.
Here is the blueprint, with the speaker, if anyone is interested: pastebin
I can see that Rseading didn't close 636417. And the response in 670552 also stated that it was a side effect. Hopefully it is a sign that the devs are still working on the solution and I wish the solution is to bring back the ability of automating the upgrade (and placement) of Captive Biter Spawners.
As a side note, I don't really care if the spawners cannot be deconstructed by bots. Being non-deconstructible actually makes it funnier, and the correction process is still not too tedious as we can just fire artilleries to clear them, which can be done remotely.