[boskid][2.0.47] Inserter stuck inserting into lab with extreme research cost

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ShadowGlass
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[boskid][2.0.47] Inserter stuck inserting into lab with extreme research cost

Post by ShadowGlass »

This is a very similar bug to viewtopic.php?t=127884, except for labs instead of assembling machines.

If a technology requires science packs at or more than the stack size of the science pack (in the ingredient list, not in the unit.count) the inserters could get stuck in a similar way to the above bug report.

In the attached simple testmod, I've changed the Automation tech to require 200 red and 200 green science packs. As you can see a stack inserter with max bonuses gets stuck. Save file is also attached.
2025-05-08_00-21-18.png
2025-05-08_00-21-18.png (3.22 MiB) Viewed 622 times
Edit: Fixed version number, sorry
Attachments
InserterLabTest.zip
(1.33 MiB) Downloaded 8 times
testmod_0.1.0.zip
(693 Bytes) Downloaded 8 times
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boskid
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Re: [boskid][2.0.47] Inserter stuck inserting into lab with extreme research cost

Post by boskid »

Thanks for the report. I made labs have an extra margin of 4*max inserter hand size to account for this modded case. Issue is now fixed for 2.0.48.
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