[2.0.45] Lava artifacts

Noachi
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[2.0.45] Lava artifacts

Post by Noachi »

1744663654_62kpSd0olU.png
1744663654_62kpSd0olU.png (3.06 MiB) Viewed 641 times
The lava Shader produces 2 pixel wide artifacts due to breaking screen space derivatives for the texture sampling. This is happening due to handling texture wrapping in the shader instead of relying on the sampler
Genhis
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Re: [2.0.45] Lava artifacts

Post by Genhis »

Thanks for reporting this issue. The texture contains 8 tiles which we randomly pick from in the shader, so we can't rely on the sampler. I think it's not worth our time to try to find a workaround, so I'm moving it to "Won't fix".
Genhis
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Re: [2.0.45] Lava artifacts

Post by Genhis »

This issue is fixed for 2.1. We have implemented array textures support to our graphics engine, so we don't have to compute tile UV coordinates in the shader now.
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