What did you do?
- Create an empty Scenario
- Create a Circuit Network containing at least 4 connected entities, including 1 Constant Combinator
- Disconnect the middle entities such that the Circuit Network is "split" in half
Circuit Network 1 has been "Updated" - Power Poles & Decider Combinators can see the Output from the Constant Combinator. No Game Tick has occurred. Circuit Network 2 (with no Constant Combinator) has no Signals, as expected.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Circuit Network 1 and 2 would remain empty until "Tick Once" is used.
Does it happen always, once, or sometimes?
If there is a Constant Combinator on any segment of Disconnected Circuit Network.
This seems like a very small corner case in Circuit Network dis/connect handling, since everything will update to the expected value on the first/next Tick..... and the Deciders don't do anything without Electricity anyway.
Thank you for reading!