I have a fuel interrupt that allow rockets to return to Nauvis and refuel with Uranium Cells, but it never activated.
I tried many conditions, but none made the rocket go to target
[2.0.43] Interrupt not activating when condition is meet
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Re: [2.0.43] Interrupt not activating when condition is meet
Interrupts only trigger after the wait conditions of the current stop are satisfied and the platform/train needs to decide where to go next. You will need to add an extra condition to your Aquilo stop that says "OR fuel cells < 10" so that it will leave Aquilo at that time. At which point it will return to nauvis even without the interrupt.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
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Re: [2.0.43] Interrupt not activating when condition is meet
ah that make sense, thank you!