So I was making a bigger legendary asteroid collector space platform to upscale my legendary productivity. I am planning and constructing it at the same time so some of the legendary crushers has already been delivered and some are not. I wanna know how many are still not constructed when making the ship. What I do normally is to use a Deconstruction Planner and set the filter to Entity Ghost so that I can count how many buildings I need. When I was using the planner, I got confused on what I was looking at. I realized that the ghost Inserters are being selected but not the Crushers. I use normal quality inserters and legendary crushers in the mean time.
Im not sure if im doing something wrong or if this is indeed a bug. If the latter part is true then please explain what i did wrong if not please have it fix.
Thank you so much.
The higher quality ghost buildings will be selected if the filter is set to Blacklist but it will also select non-ghost buildings as well, except from normal quality.
I tried experimenting and I found out that the Entity Ghost filter only selects normal quality ghost.
I also tried using the other filters on the "unsorted" tab and everything works fine.Deconstruction Planner-Entity Ghost not working on Higher Quality
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Re: Deconstruction Planner-Entity Ghost not working on Higher Quality
It sounds like you didn't configure the quality of the filter and instead left it default to "normal". And so, it only selects normal quality ghosts.
You want to configure it to any-quality ghosts:
You want to configure it to any-quality ghosts:
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