What happened?
I updated my platform schedule to drop carbon on Vulcanus for up to 5 seconds (out of carbon OR 5 seconds passed), then move to the next item in the schedule where I did NOT drop anything to Vulcanus.
When the platform arrived at Vulcanus it stayed in the unloading stop I think until there was a brief window where the carbon went to zero for more than one tick... it unloaded at least three loads of carbon that I saw, about 15 to 20 seconds. I did try shifting the OR to and AND, and then back, but that did not immediately resolve the issue.
What did you expect to happen?
I expected that the platform would unload carbon for 5 seconds and then move on.
[2.0.42] Platform ignores time passed wait condition
[2.0.42] Platform ignores time passed wait condition
My own personal Factorio super-power - running out of power.
Re: [2.0.42] Platform ignores time passed wait condition
Platform waits because of incoming rockers, if it would fly away all of the items already launched would be voided. Not a bug.
Re: [2.0.42] Platform ignores time passed wait condition
@boskid the problem is a little more than that. the platform keeps requesting goods even after the timer has passed. So if you produce goods just faster than they can be delivered by 1 rocket trip the platform will keep requesting until all requests are satisfied.
The expected behavior is after the "time has passed" condition is true, the platform should stop requesting items from the surface, wait for all arrivals and then leave.
The expected behavior is after the "time has passed" condition is true, the platform should stop requesting items from the surface, wait for all arrivals and then leave.
Re: [2.0.42] Platform ignores time passed wait condition
This may be your expected behavior, however that's not the behavior that's in the game and the behavior it isn't likely to change. You're free to suggest alternative ideas here: viewforum.php?f=6SootStack wrote: Sat Apr 12, 2025 4:10 pm @boskid the problem is a little more than that. the platform keeps requesting goods even after the timer has passed. So if you produce goods just faster than they can be delivered by 1 rocket trip the platform will keep requesting until all requests are satisfied.
The expected behavior is after the "time has passed" condition is true, the platform should stop requesting items from the surface, wait for all arrivals and then leave.
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.42] Platform ignores time passed wait condition
I am fine with the current behaviour, I just swapped the two Vulcanus stops so first without unloading it waits until all requests are satisfied, then it moves to the unloading stop. This way no rockets are on the way while it drops the carbon and leaves after 5 seconds as I wanted.
My own personal Factorio super-power - running out of power.