What
All combinators prototypes have optional lights that can be defined. If you don't define them in your prototype then the game loads fine as you would expect. Placing these combinators are also fine, but as soon as there's activity it causes a crash.Code: Select all
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\Graphics\SpriteDrawOrder.cpp(111): SpriteDrawOrder::setup
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\Graphics\DrawQueue.cpp(1032): DrawQueue::drawScaled
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\CircuitNetwork\Behaviors\CombinatorControlBehavior.cpp(84): CombinatorControlBehavior::draw
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\Entity\DeciderCombinator.cpp(57): DeciderCombinator::draw
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\Graphics\EntityRenderer.cpp(414): EntityRenderer::prepareRow
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\Graphics\EntityRenderer.cpp(299): EntityRenderer::threadJob
C:\Users\build\AppData\Local\Temp\factorio-build-MZwlx4\src\Util\WorkerThread.cpp(71): WorkerThread::loop
...
59.136 Error SpriteDrawOrder.cpp:113: Invalid sprite reference. Sprite: <EMPTY> {x = 0, y = 0, w = 0, h = 0}, 0x0000022302321130