setting requests to ship based on ckt ?

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Eternal
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setting requests to ship based on ckt ?

Post by Eternal »

Ahoy,
Anyone knows how to set up requests to ships based on ckt conditions?
my dilema:
I programed my prometheum ships on full auto, going to Aquilo getting power cells and chips, then go fill up storage, and come back to Nauvis orbit and start making science. all piorfect there.
now... in Nauvis orbit it requests 500 bitter eggs, and stays there till it has less than 25 promethian ore and all manufactured science has been thrown to Nauvis, so it keeps requesting eggs to always have 500... and i have a programed inserter to throw all eggs into space when im less than 25 ores or less than 1 chip. Issue is it always requesting eggs, so even after ship is ready to start another cycle it still requests for another load of eggs, aka, it wont go away till it has 500 eggs to throw to space after...thats if it manages to leave before inserter starts venting eggs into space then it pends another 500 eggs.... im outta eggs for other ships...
so what i need is to somehow control that eggs request with some conditions....

i made this example with a requester chest and a decider, but the ship doesn't have that "accept ckt requests" like the requester chest has.
Thanks
trancexpress
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Re: setting requests to ship based on ckt ?

Post by trancexpress »

My inserter throws away eggs only if the destination planet is not Nauvis. So when I get the last egg shipment, they are not used (not enough prometheum chunks), the platform starts going to the next planet, the inserter starts removing the eggs.
Eternal
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Re: setting requests to ship based on ckt ?

Post by Eternal »

trancexpress wrote: Sat Mar 15, 2025 9:03 am My inserter throws away eggs only if the destination planet is not Nauvis. So when I get the last egg shipment, they are not used (not enough prometheum chunks), the platform starts going to the next planet, the inserter starts removing the eggs.

:shock: :o consider it done....
trancexpress
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Re: setting requests to ship based on ckt ?

Post by trancexpress »

Eternal wrote: Sat Mar 15, 2025 9:31 am :shock: :o consider it done....
Just make sure your platform doesnt get stuck on Nauvis due to some condition, or else the eggs start to hatch. I have laser turrets in reach and the platform produces repair packs, so even in this case its OK... but the platform will consume eggs for no reason.
Eternal
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Re: setting requests to ship based on ckt ?

Post by Eternal »

trancexpress wrote: Sat Mar 15, 2025 5:06 pm Just make sure your platform doesnt get stuck on Nauvis due to some condition, or else the eggs start to hatch. I have laser turrets in reach and the platform produces repair packs, so even in this case its OK... but the platform will consume eggs for no reason.
ye ye , i have also lasers there to delete the hatching ones from the science building...i haven't figured yet a...decent way to remove those eggs, so its party time there from time to time :D:D:D

the thing that was keeping ships sometimes stuck in a loop at Nauvis was the issue you solved for me. Thx

but still, we need more code... we need ways to program the requests in the ship :|
eugenekay
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Re: setting requests to ship based on ckt ?

Post by eugenekay »

If you’re OK with Mods, the Logistic Group Combinator does exactly what it says on the label - turns a Signal into a Logistic Group setting that you can use on a Platform Hub, or another normal Constant Combinator.

I have been experimenting with using a “semaphore item” that is only available in 1 place at a time (with Timers to destroy it or return it to the ground) as well as Interrupts to try to pass (1 bit of) Information between Platforms, and thus control which one is parked at Nauvis to receive Biter Eggs. I haven’t found a lock-free solution yet :-(
Eternal wrote: Sat Mar 15, 2025 7:05 pmye ye , i have also lasers there to delete the hatching ones from the science building...i haven't figured yet a...decent way to remove those eggs, so its party time there from time to time :D:D:D

Use the “Read contents” feature of the Cryoplant; setup a Bulk Inserter with a Stack Size matching the number of ingredients; ONLY once everything else is ready (and there are 0 eggs counted). The machine will sometimes slow down while Waiting for Ingredients; but that is easier to add more machines than leaving Eggs in there to spoil. Leave the unused Eggs on a belt, which can have another Condition to send them out to Space every few minutes.

Good Luck!
Mr Wednesday
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Re: setting requests to ship based on ckt ?

Post by Mr Wednesday »

If you can make the science quickly enough (within the spoil window of the eggs), there's no need to do it (or all of it) in Nauvis orbit. Prometheum science doesn't spoil, so you can keep it in the platform hub until you get back to Nauvis. If you head back out from Nauvis with chunks left to process (maybe on a condition based on quantity of chunks), then you can keep the condition of tossing eggs once you run out of chunks.

My current promethium ship does all of its science production in transit. It grabs more than enough eggs to process its entire chunk load and heads back out immediately.
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