Make it easier to differentiate recipe signals

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Trig90
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Joined: Tue Feb 26, 2019 8:36 pm
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Make it easier to differentiate recipe signals

Post by Trig90 »

TL;DR
Add the full recipe info box to signals so they are easier to differentiate between recipes which have the same output
What?
Observe a normal item signal in modded factorio. You can see a lot more info about that item(stack size, fuel value, effects when used as a module, etc)
427520_20250314015314_1.png
427520_20250314015314_1.png (3.17 MiB) Viewed 149 times
Recipe signals on the other hand look like the picture below. You can't see the ingredients, crafting time, item outputs if there are multiple, and even the number of primary outputs is hacked in by the mod.
427520_20250314015315_1.png
427520_20250314015315_1.png (3.15 MiB) Viewed 149 times
I propose to modify this to include the info box present in the crafting menu:
427520_20250314015324_1.png
427520_20250314015324_1.png (1.96 MiB) Viewed 149 times
Here you can see the ingredients, the building it's made in, crafting time, and outputs
Why?
This will make it way easier to use signals in mods which add a lot of alternative recipes for items.
Also, even the planet signals have info about them, the recipe signals just look so weird without it.

If this is considered an "advanced" feature, it can be disabled by default, like showing all items in filters, or make it an option for mods.
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