Edit: just exporting blueprint string crashes the game
How to replicate:
1. save game: https://katiska.cc/temp/factorio/crash/ ... player.zip
2. open game blueprints:
pic
3. place blueprint over 'Supply' shipCode: Select all
0.000 2025-03-12 19:25:38; Factorio 2.0.40 (build 81957, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/warbaque/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Games/Steam/SteamApps/common/Factorio/data
0.001 Write data path: C:/Users/warbaque/AppData/Roaming/Factorio [26487/475883MB]
0.001 Binaries path: C:/Games/Steam/SteamApps/common/Factorio/bin
0.008 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 9061/16310 MB, page: 25830/43525 MB, virtual: 4347/134217727 MB, extended virtual: 0 MB]
0.024 Memory info:
0.024 [0]: Kingston KHX3200C16D4/8GX 8192 MB 2400 MHz 1.2 v 64|64
0.024 [1]: Kingston KHX3200C16D4/8GX 8192 MB 2400 MHz 1.2 v 64|64
0.140 Info ModManager.cpp:278: Found duplicate mod AtomicArtilleryRedux, using highest version (1.0.0).
0.140 Info ModManager.cpp:278: Found duplicate mod EditorExtensions, using highest version (2.4.2).
0.140 Info ModManager.cpp:278: Found duplicate mod PickerDollies, using highest version (1.2.6).
0.140 Info ModManager.cpp:278: Found duplicate mod auto-fish, using highest version (1.0.3).
0.140 Info ModManager.cpp:278: Found duplicate mod flib, using highest version (0.16.2).
0.140 Info ModManager.cpp:278: Found duplicate mod no-nuke-scorch-redux, using highest version (0.9.0).
0.140 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.346 Video driver: windows
0.346 Available displays: 4
0.346 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.346 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-1920,0], 1920x1200, 32bit, 59Hz}
0.346 [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 1060 6GB {0x01, [1920,-360], 1200x1920, 32bit, 59Hz}
0.346 [3]: \\.\DISPLAY4 - NVIDIA GeForce GTX 1060 6GB {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
0.438 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.657 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 32.0.15.6094
0.657 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.657 [Local Video Memory] Budget: 5261MB, CurrentUsage: 15MB, Reservation: 0/2758MB
0.657 [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 1MB, Reservation: 0/3873MB
0.657 Tiled resources: Tier 2
0.657 Unified Memory Architecture: No
0.657 BGR 565 Supported: Yes
0.657 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.658 Graphics settings preset: very-high
0.658 Dedicated video memory size 6029 MB
0.700 Desktop composition is active.
0.700 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.700 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.733 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.882 Logitech LED Controller initialized.
0.908 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
0.908 Info ModManager.cpp:444: FeatureFlag freezing = true
0.908 Info ModManager.cpp:444: FeatureFlag quality = true
0.908 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
0.908 Info ModManager.cpp:444: FeatureFlag segmented-units = true
0.908 Info ModManager.cpp:444: FeatureFlag space-travel = true
0.908 Info ModManager.cpp:444: FeatureFlag spoiling = true
0.911 Loading mod core 0.0.0 (data.lua)
0.928 Loading mod base 2.0.40 (data.lua)
1.099 Loading mod elevated-rails 2.0.40 (data.lua)
1.127 Loading mod quality 2.0.40 (data.lua)
1.147 Loading mod space-age 2.0.40 (data.lua)
1.481 Loading mod base 2.0.40 (data-updates.lua)
1.495 Loading mod quality 2.0.40 (data-updates.lua)
1.525 Loading mod space-age 2.0.40 (data-updates.lua)
1.623 Checksum for core: 931939137
1.623 Checksum of base: 3006295925
1.623 Checksum of elevated-rails: 1046198653
1.623 Checksum of quality: 3509504682
1.623 Checksum of space-age: 476339876
1.925 Prototype list checksum: 752621429
1.995 Loading sounds...
2.394 Info PlayerData.cpp:66: Local player-data.json unavailable
2.394 Info PlayerData.cpp:69: Cloud player-data.json available, timestamp 1741800274
2.397 Post-data load graphics options: [Light occlusion: YES]
2.690 Initial atlas bitmap size is 16384
2.702 Created an atlas bitmap (size 16384x16360) [none]
2.715 Created an atlas bitmap (size 16384x16352) [none]
2.733 Created an atlas bitmap (size 16384x16372) [none]
2.734 Created an atlas bitmap (size 16384x14868) [none]
2.738 Created an atlas bitmap (size 16384x16352) [low-object]
2.738 Created an atlas bitmap (size 4096x1664) [low-object]
2.739 Created an atlas bitmap (size 16384x14176) [corpse-decay]
2.740 Created an atlas bitmap (size 16384x8392) [decal]
2.740 Created an atlas bitmap (size 16384x5596) [none]
2.740 Created an atlas bitmap (size 1676x79) [not-compressed]
2.741 Created an atlas bitmap (size 16384x4224) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.742 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
2.747 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
2.747 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
2.748 Created an atlas bitmap (size 8192x4128) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.748 Created an atlas bitmap (size 8192x2576) [mipmap]
2.748 Created an atlas bitmap (size 3504x768) [mipmap]
2.748 Created an atlas bitmap (size 4096x3152) [mipmap]
2.749 Created an atlas bitmap (size 4096x3152) [mipmap]
2.749 Created an atlas bitmap (size 4096x3152) [mipmap]
2.749 Created an atlas bitmap (size 8192x3872) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.750 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.768 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
2.772 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
2.772 Created an atlas bitmap (size 16384x3756) [shadow, linear-magnification, alpha-mask]
2.772 Created an atlas bitmap (size 8192x3936) [shadow, mipmap, linear-magnification, alpha-mask]
2.772 Created an atlas bitmap (size 4096x336) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.772 Loading 3D bitmaps.
2.786 Texture processor created (4096). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.831 Parallel sprite loader initialized (threads: 11, bitmaps: 8298)
20.759 Sprites loaded
20.782 Generated mipmaps (4) for atlas [4] of size 16384x16352
20.794 Generated mipmaps (4) for atlas [5] of size 4096x1664
20.805 Generated mipmaps (3) for atlas [10] of size 16384x4224
20.816 Generated mipmaps (3) for atlas [11] of size 4096x3040
20.838 Generated mipmaps (3) for atlas [12] of size 16384x16352
20.849 Generated mipmaps (3) for atlas [13] of size 16384x4944
20.860 Generated mipmaps (3) for atlas [14] of size 8192x4128
20.909 Generated mipmaps (3) for atlas [15] of size 8192x2576
20.920 Generated mipmaps (3) for atlas [16] of size 3504x768
20.931 Generated mipmaps (3) for atlas [17] of size 4096x3152
20.962 Generated mipmaps (3) for atlas [18] of size 4096x3152
20.973 Generated mipmaps (3) for atlas [19] of size 4096x3152
20.984 Generated mipmaps (5) for atlas [20] of size 8192x3872
20.996 Generated mipmaps (3) for atlas [25] of size 8192x3936
21.016 Custom mipmaps uploaded (3435)
21.046 Video memory usage: 3570.69 MB (Atlases: 3440.38 MB, Textures: 130.30 MB)
21.154 Factorio initialised
21.171 Steam Storage Quota: 20636/23841
57.706 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
57.706 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
57.706 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
57.706 Loading map C:\Users\warbaque\AppData\Roaming\Factorio\saves\Space Age Multiplayer.zip: 32714912 bytes.
57.749 Loading level.dat: 87539111 bytes.
57.752 Info Scenario.cpp:153: Map version 2.0.40-0
59.311 Loading script.dat: 1222 bytes.
59.314 Checksum for script __level__/control.lua: 3998407281
59.340 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
59.341 Hosting game at IP ADDR:({0.0.0.0:34197})
59.341 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
59.791 Info AuthServerConnector.cpp:110: Obtained serverPadlock for serverHash (kzFqZhHbvghgYvwmw0Tj6cdGTCFca1Lh) from the auth server.
59.791 Info ServerMultiplayerManager.cpp:808: updateTick(14487660) changing state from(CreatingGame) to(InGame)
59.856 Info ServerRouter.cpp:668: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
59.871 Info GameActionHandler.cpp:4440: UpdateTick (14487660) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
60.062 Info ServerRouter.cpp:547: Own address is IP ADDR:({87.92.221.147:34197}) (confirmed by pingpong1)
60.062 Info ServerRouter.cpp:547: Own address is IP ADDR:({87.92.221.147:34197}) (confirmed by pingpong3)
60.104 Info AuthServerConnector.cpp:618: Performing TLS check.
60.104 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/tls-check/success
60.134 Info ServerRouter.cpp:547: Own address is IP ADDR:({87.92.221.147:34197}) (confirmed by pingpong4)
60.221 Info AuthServerConnector.cpp:651: TLS check success.
60.229 Info SteamContext.cpp:467: Lobby created callback started.
60.229 Info SteamContext.cpp:474: Lobby created succeeded.
60.229 Info SteamContext.cpp:496: Lobby creation finished.
60.229 Info SteamContext.cpp:504: Entered own lobby.
60.710 Info MatchingServer.cpp:129: Matching server game `20831977` has been created.
60.724 Info SteamContext.cpp:456: Leaving lobby...
60.725 Info ServerMultiplayerManager.cpp:738: Matching server connection resumed
60.980 Info SteamContext.cpp:467: Lobby created callback started.
60.980 Info SteamContext.cpp:474: Lobby created succeeded.
60.980 Info SteamContext.cpp:496: Lobby creation finished.
60.980 Info SteamContext.cpp:504: Entered own lobby.
178.359 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff6b5a2fc66
ModuleBase: 0x00007ff6b4b30000, ImageSize: 028fd000, RelativeAddress: 00effc66
178.359 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000048
178.359 Error CrashHandler.cpp:523: Exception Context:
rax=000001f30b91ca00, rbx=000000d40dd7e570, rcx=0000000000000028,
rdx=0000000000000000, rsi=000000d40dd7e370, rdi=000001f376429760,
rip=00007ff6b5a2fc66, rsp=000000d40dd7e1e0, rbp=000000d40dd7e299,
r8=00007ff6b5777795, r9=000000d40dd7e3f0, r10=000001f376429760,
r11=000000d40dd7e2f0, r12=000001f45b41d748, r13=0000000000000000,
r14=000001f45b41e000, r15=0000000000000000
178.359 Crashed in C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff6b4b30000 - 0x00007ff6b742d000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF47B346B7)
00007FFF47B346B7 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF4A015818)
00007FFF4A015818 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF49FFCE46)
00007FFF49FFCE46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF4A0128BF)
00007FFF4A0128BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF49FC2554)
00007FFF49FC2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF4A0113CE)
00007FFF4A0113CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Util\LocalisedString.cpp(500): LocalisedString::str
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Schedule\WaitCondition.cpp(339): WaitCondition::getLocalisedConditionDescription
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Schedule\WaitCondition.cpp(960): WaitCondition::collectBlueprintParameters
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Schedule\Schedule.cpp(145): Schedule::collectBlueprintParameters
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Blueprint\BlueprintEntities.cpp(1134): BlueprintEntities::collectBlueprintParameters
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\ManualBuilder.cpp(1100): ManualBuilder::buildBlueprint
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\ManualBuilder.cpp(291): ManualBuilder::build
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\ManualBuilder.cpp(103): ManualBuilder::buildFromInputAction
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\CommonInputHandler.cpp(354): CommonInputHandler::build
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\GameActionHandler.cpp(379): GameActionHandler::actionPerformed
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Input\InputSource.cpp(67): InputSource::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Net\NetworkInputHandler.cpp(177): NetworkInputHandler::flushActions
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Net\NetworkInputHandler.cpp(117): NetworkInputHandler::tryToApplyNextTickClosure
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Net\ServerMultiplayerManager.cpp(760): ServerMultiplayerManager::updateMultiplayerInputInternal
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Net\MultiplayerManagerBase.cpp(166): MultiplayerManagerBase::updateMultiplayerInput
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\MainLoop.cpp(1402): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\MainLoop.cpp(1212): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-qt0vPa\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF49057374)
00007FFF49057374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF49FBCC91)
00007FFF49FBCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
179.606 Error CrashHandler.cpp:190: Map tick at moment of crash: 14494746
179.657 Info CrashHandler.cpp:318: Executable CRC: 1691294200
179.657 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
181.482 Uploading log file
181.499 Error CrashHandler.cpp:270: Heap validation: success.
181.500 Creating crash dump.
181.725 CrashDump success