Teamspeak Server *LIVE*

Arrange meetings with other people to play MP, announce your servers.
marcos1z
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Teamspeak Server *LIVE*

Post by marcos1z »

Hi guys,

I know there is a teamspeak for factorio but my teamspeak is for all kind of games. If you want to have a specific channel in the server, send me a PM and if your request is serious, I'll make it for you.

Info about the server:

SERVER IP: netzone-solutions.com
NO PASSWORD


-Running on a dedicated server in Montréal/Québec/Canada.
-500Mbps/500Mbps bandwidth on optic fiber.
-Server runs on 192Go RAM ECC and Xeon 2x E5-2670 @ 3.3 GHz.
-Teamspeak is protected by a bot.

I'm programming a standalone version of factorio running on Windows and using MySQL. This project is about 20% done.
When it will be done, I'll offer factorio server hosting, stay tuned.

(My first language is french :D)
Koub
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Re: Teamspeak Server *LIVE*

Post by Koub »

Hi,

What exactly do you call :
marcos1z wrote:I'm programming a standalone version of factorio running on Windows and using MySQL.
?
Koub - Please consider English is not my native language.
marcos1z
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Re: Teamspeak Server *LIVE*

Post by marcos1z »

I'm programming in C#, in a console application to establish a link between players without them to HOST the game. The way I'm doing it for the map and player infos: The path of users and map files information is stored in DB and giving the information to the remote users.

I would like to be able to store all the informations in DB tables, but I didn't find a way yet..
sillyfly
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Re: Teamspeak Server *LIVE*

Post by sillyfly »

I'm not sure what you are trying to achieve... are you trying to re-create the entire Factorio engine? This sounds like a lot of work, and to be honest, I fail to see the usefulness of such an implementation...

Or am I misunderstanding? What is the purpose of your server? Is it just a meta-server to help you find active hosts?
marcos1z
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Re: Teamspeak Server *LIVE*

Post by marcos1z »

No, it's just information routing. The goal would be to have like 50 factorio "server" started on the server. Player will connect to an IP with a specific port. A console application will route the request from the clients to the "factorio server".

In this way, the bandwidth and the resources to connect/save/sync all the player is used by the server, not by a player that host the game.

Its not recreating the factorio engine, I just reroute the requests, processing it by the server and return the informations to clients.

I want to remove the host ressource cost for people does not have a good computer to host the game.
sillyfly
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Re: Teamspeak Server *LIVE*

Post by sillyfly »

Ah, that makes more sense, but it still sounds a bit complicated, so I will wish you good luck :)
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