[2.0.39] Crash (BoundingBox::calcVectorExtension)

This subforum contains all the issues which we already resolved.
heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 69
Joined: Sun Mar 05, 2017 1:35 am
Contact:

[2.0.39] Crash (BoundingBox::calcVectorExtension)

Post by heyqule »

What did you do?
I was debugging a mod compatibility issue.

Oddly enough, it happens only when both ColonyBuilder and ERM_Terran mods are enable.

When I disable my ERM_Terran or ColonyBuilder, the game is fine.

What happened?
Factorio had an "Unexpected error occurred" crash. :D

178.039 Error FixedPointNumber.hpp:31: double value not in range for fixed point number: nan
C:\Users\build\AppData\Local\Temp\factorio-build-OE5MXk\src\Util\BoundingBox.cpp(258): BoundingBox::calcVectorExtension
C:\Users\build\AppData\Local\Temp\factorio-build-OE5MXk\src\Entity\Unit.cpp(479): Unit::lookAhead
C:\Users\build\AppData\Local\Temp\factorio-build-OE5MXk\src\AI\WanderBehavior.cpp(186): WanderBehavior::update
C:\Users\build\AppData\Local\Temp\factorio-build-OE5MXk\src\AI\WanderBehavior.cpp(151): WanderBehavior::executeInternal
C:\Users\build\AppData\Local\Temp\factorio-build-OE5MXk\src\AI\Commandable.cpp(276): Commandable::runBehavior
C:\Users\build\AppData\Local\Temp\factorio-build-OE5MXk\src\Entity\Unit.cpp(253): Unit::update
.....

What did you expect to happen instead? It might be obvious to you, but do it anyway!
It shouldn't crash.

Does it happen always, once, or sometimes?
Always

Reproduce[\b]
Sync the mods and load the save, Run /c game.speed = 10, it crashes in a few seconds.
Attachments
before crash.zip
(10.82 MiB) Downloaded 21 times
factorio-current.log
(24.79 KiB) Downloaded 25 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 15119
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.39] Crash (BoundingBox::calcVectorExtension)

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”