[Donione] [2.0.35] Rails lost their walking sounds

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Muche
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[Donione] [2.0.35] Rails lost their walking sounds

Post by Muche »

Due to a typo, rails lost their walking sound definitions.
The following should fix it:

Code: Select all

--- data/base/prototypes/entity/trains.lua
+++ data/base/prototypes/entity/trains.lua
@@ -150,7 +150,7 @@ name = "legacy-straight-rail"
     damaged_trigger_effect = hit_effects.wall(),
     pictures = legacy_rail_pictures("legacy_straight_rail"),
     placeable_by = {item = "rail", count = 1},
-    walking_sound = tile_sounds.walking.rail,
+    walking_sound = tile_sounds.walking.rails,
     deconstruction_marker_positions =
     {
       { 0.0, 0.0 }, -- North
@@ -205,7 +205,7 @@ name = "legacy-curved-rail"
     pictures = legacy_rail_pictures("legacy_curved_rail"),
     ending_shifts = curved_rail_ending_shifts(),
     placeable_by = {item = "rail", count = 4},
-    walking_sound = tile_sounds.walking.rail
+    walking_sound = tile_sounds.walking.rails
   },
   {
     type = "straight-rail",
@@ -237,7 +237,7 @@ name = "straight-rail"
     damaged_trigger_effect = hit_effects.wall(),
     pictures = new_rail_pictures("straight"),
     placeable_by = {item = "rail", count = 1},
-    walking_sound = tile_sounds.walking.rail,
+    walking_sound = tile_sounds.walking.rails,
     extra_planner_goal_penalty = -4,
     factoriopedia_alternative = "straight-rail"
   },
@@ -284,7 +284,7 @@ name = "half-diagonal-rail"
     damaged_trigger_effect = hit_effects.wall(),
     pictures = new_rail_pictures("half-diagonal"),
     placeable_by = {item = "rail", count = 2},
-    walking_sound = tile_sounds.walking.rail,
+    walking_sound = tile_sounds.walking.rails,
     extra_planner_penalty = 0,
     factoriopedia_alternative = "straight-rail"
   },
@@ -329,7 +329,7 @@ name = "curved-rail-a"
     damaged_trigger_effect = hit_effects.wall(),
     pictures = new_rail_pictures("curved-a"),
     placeable_by = {item = "rail", count = 3},
-    walking_sound = tile_sounds.walking.rail,
+    walking_sound = tile_sounds.walking.rails,
     extra_planner_penalty = 0.5,
     deconstruction_marker_positions = rail_8shifts_vector(-0.248, -0.533),
     factoriopedia_alternative = "straight-rail"
@@ -375,7 +375,7 @@ name = "curved-rail-b"
     damaged_trigger_effect = hit_effects.wall(),
     pictures = new_rail_pictures("curved-b"),
     placeable_by = {item = "rail", count = 3},
-    walking_sound = tile_sounds.walking.rail,
+    walking_sound = tile_sounds.walking.rails,
     extra_planner_penalty = 0.5,
     deconstruction_marker_positions = rail_8shifts_vector(-0.309, -0.155),
     factoriopedia_alternative = "straight-rail"
@@ -394,7 +394,7 @@ name = "dummy-rail-ramp"
     selection_box = {{-1.7, -0.8}, {1.7, 0.8}},
     pictures = dummy_rails_ramp_pictures(),
     forced_fence_segment_count = 2,
-    walking_sound = tile_sounds.walking.rail,
+    walking_sound = tile_sounds.walking.rails,
     extra_planner_penalty = 0.5,
     support_range = 9
   },
Donion
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Re: [Donione] [2.0.35] Rails lost their walking sounds

Post by Donion »

Oops, fixed for the next release, 2.0.36. Thanks for the report.
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