One thing I noticed while playing a modded planet server was eventually the server just gets overwhelmed. So while thinking about ways to mitigate that I thought why not just make planet surfaces only have a limited lifespan. After it's created 48 hours or so later "meteors" come down and level everything, delete the surface, re-spawn people on home planet, and take out any ships in orbit. Then next time the planet is visited it uses a different seed so things can't easily be copy and pasted. The home planet could have a longer reset that only triggers after building silos on a number of planets, and players could be spawned to different planets or held on temp surface and re-spawned after the seed is altered. Each planet could also have their own custom reset timers in settings.
This would also give people the motivation to use the more productive buildings instead of simply letting the old one just run. (Improving UPS) They might also make roaming ships for science instead of doing it on the surface. Or doing almost everything from ships. Would be interesting to see what solutions come from it.
[Idea] Planetary destruction.
Re: [Idea] Planetary destruction.
That is (sort of) what the Nauvis Implosion mod does.
Re: [Idea] Planetary destruction.
Seen that mod, true it's similar, but different then what I was going for. I wanted something designed for multiplayer servers that would allow the server to keep running for long periods of time without too many UPS issues that come with many planet mods. Also forcing people to build and rebuild bases and slowly refine the process to be more efficient. One thing I seen is when someone goes to a planet first other people tend to be hands off after that. By making it time sensitive it will force people to work together to get the repeated bases running, rather then everyone doing their own thing and ignoring each other.