[Question] Setting Player Entity Armor/Weapon Slots Like Vehicles?
[Question] Setting Player Entity Armor/Weapon Slots Like Vehicles?
As the title asks, I'm curious if the character entity can have its armor slot and/or weapon slots set to a defined, non-removable item, much in the same way cars/tanks come with their own non-removable weapon. Is this something unique to the car prototype, or can it be used by the character prototype as well?