Hey guys,
I want to write a mod.The last days I have looked around and there are not many mods.
I like to change this, not alone of course.
I am hobby Programmer who has quite some experience with Java and php but not so much with lua.
That is why I want to write a mod for factorio.
Right now I am thinking about making tool that allows special entity’s to be ticked.
What this means is that I can create entity’s that don’t have to follow the normal factorio rules.
Like machines that suck items to them, like a vacuum.
I think that is a great idea but I like to here other peoples opinion before I actually start programming.
Maybe there is a better solution and I just don’t know about it jet.
Ticking entitys
Re: Ticking entitys
Hi, there are LOADS of mods.
Even a mod that sucks items like a vacuum
Maybe look around the mod section some more?
Even a mod that sucks items like a vacuum
Maybe look around the mod section some more?
Re: Ticking entitys
The vacuum was just an example.
Also I'm not searching for a mod rather opinions from modders.
Also I'm not searching for a mod rather opinions from modders.
Re: Ticking entitys
IDK what you mean by making ticking entities, but with the lua script you can tick a function however often you like, for instance in my mod (linked in my signature) I tick the heating of my entity using code in the control.lua of my mod.
Re: Ticking entitys
That is exactly what I want to archive. I think I have to look further into code before I can do something good.
I didn't know you could save something in glob, that's why I thought it would be nice to have a mod who does that.
I didn't know you could save something in glob, that's why I thought it would be nice to have a mod who does that.