Quality on Gleba.

Post your ideas and suggestions how to improve the game.

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Justderpingalong
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Quality on Gleba.

Post by Justderpingalong »

TL;DR
A couple of suggestions to make quality more feasible on Gleba. Because right now it kind of sucks.

What?
Currently, it's hard, if not impossible, to do quality science on Gleba. Because whilst you can get quality jelly from grinding up stack inserters, mash does not have a single recipe that outputs mash as part of the ingredients in recycling. This means the only way for you to get quality mash, is by simply constantly grinding mash and HOPING you get quality mash. Which, with the insanely short spoil time of 3 minutes at base and 7.30 at legendary, needs to be processed ASAP to get legendary anything.

So, I'd like to see wube implement/change a recipe so that it allows us to recycle it for quality mash. Because the only alternative right now is making normal bioflux, turning it into a capture bot rocket, then quality grinding that. Which is, frankly, ludicrously expensive compared to how we can obtain holmium/tungsten as quality.

Personally, I'd think one of the following could work:
1. Let us recycle carbon fibre into yumako mash and carbon.
2. Give quality seeds a chance to hold higher quality fruit, up to the level of the seed. Agri tower quality determines the actual percentage chance.
3. Instead of a chance-based system, let us harvest legendary seeds for legendary fruit.
Why?
By making quality easier to obtain on Gleba the planet as a whole and especially its' recipes become a lot more valuable. Because, if you can just 'grow' legendary fruit, you can turn it into legendary ore, of which you can then make legendary products, allowing it to somewhat compete with Fulgora/Vulcanus in terms of how easy those 2 are to make quality stuff on.
CyberCider
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Re: Quality on Gleba.

Post by CyberCider »

You think the game should be balanced around quality science? It’s practically a meme feature.

Also, only Fulgora is particularly good at quality, which makes perfect sense considering what it unlocks. Vulcanus is only marginally better at it than Nauvis, while Gleba is only marginally worse than Nauvis. So in the end it doesn’t particularly matter where you do it.
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raven2cz
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Re: Quality on Gleba.

Post by raven2cz »

This is a good post. Most of the legendary science packs went smoothly. But the agriculture science pack is really a huge hassle. I also feel like it wasn’t well thought out, and your suggestions aren’t bad. However, they need to be examined from all angles to ensure they wouldn’t cause some massive production of legendary items, but actually help only the legendary agriculture research in production.

Right now, I literally have forests for producing capture bot rockets. Konage did simplify a few things, but even so, the entire research really depends on Gleba legendary science.
Justderpingalong
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Re: Quality on Gleba.

Post by Justderpingalong »

raven2cz wrote: Sun Feb 09, 2025 6:08 am This is a good post. Most of the legendary science packs went smoothly. But the agriculture science pack is really a huge hassle. I also feel like it wasn’t well thought out, and your suggestions aren’t bad. However, they need to be examined from all angles to ensure they wouldn’t cause some massive production of legendary items, but actually help only the legendary agriculture research in production.

Right now, I literally have forests for producing capture bot rockets. Konage did simplify a few things, but even so, the entire research really depends on Gleba legendary science.
I don't think there's that much need for balancing. Gleba being Gleba means that it's by far the most annoying of the 3 planets to build a factory on because it's essentially a burner-only playthrough but with added spoilage. Letting us build legendary stuff there more easily would offset that annoyance.
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Re: Quality on Gleba.

Post by mmmPI »

Justderpingalong wrote: Wed Feb 12, 2025 1:06 pm I don't think there's that much need for balancing. Gleba being Gleba means that it's by far the most annoying of the 3 planets to build a factory on because it's essentially a burner-only playthrough but with added spoilage. Letting us build legendary stuff there more easily would offset that annoyance.
I have a Glebase that produce legendary blue science from bacteria and trees without burning anything else than fusion fuel to ship to Nauvis because ressources are infinite it's super stable.

There were other post suggesting that quality seed gives quality fruit/trees but that would make the game too easy, the 3) is the worst imo.

The 1) doesn't make the game easier imo, if you want quality carbon fiber currently you can recycle them when they are low quality, so you have a sink for all your yumako that isn't made into quality mash.

I think the 2) is the more in line with the current game, it's random, it make sense that you'd sort the fruits, it would introduce good gameplay decision as to wether or not you use quality seed. But i don't think it would necessarily make things easier as it cancreate an additional difficulty to manage when you just want quality yumako mash and you process it with quality module, you get quality seed and you don't need an extra farm for it, you can just plant them alongside the others, players would be force to deal with quality seed, and they can't destroy them, because they would risk running out of seed, and it can happen that they turn a significant % of their yumako into an attempt at quality mash, creating too many quality seed and running out of the regular one when they suddenly don't need quality anymore.
Justderpingalong
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Re: Quality on Gleba.

Post by Justderpingalong »

mmmPI wrote: Wed Feb 12, 2025 1:44 pm
Justderpingalong wrote: Wed Feb 12, 2025 1:06 pm I don't think there's that much need for balancing. Gleba being Gleba means that it's by far the most annoying of the 3 planets to build a factory on because it's essentially a burner-only playthrough but with added spoilage. Letting us build legendary stuff there more easily would offset that annoyance.
I have a Glebase that produce legendary blue science from bacteria and trees without burning anything else than fusion fuel to ship to Nauvis because ressources are infinite it's super stable.

There were other post suggesting that quality seed gives quality fruit/trees but that would make the game too easy, the 3) is the worst imo.

The 1) doesn't make the game easier imo, if you want quality carbon fiber currently you can recycle them when they are low quality, so you have a sink for all your yumako that isn't made into quality mash.

I think the 2) is the more in line with the current game, it's random, it make sense that you'd sort the fruits, it would introduce good gameplay decision as to wether or not you use quality seed. But i don't think it would necessarily make things easier as it cancreate an additional difficulty to manage when you just want quality yumako mash and you process it with quality module, you get quality seed and you don't need an extra farm for it, you can just plant them alongside the others, players would be force to deal with quality seed, and they can't destroy them, because they would risk running out of seed, and it can happen that they turn a significant % of their yumako into an attempt at quality mash, creating too many quality seed and running out of the regular one when they suddenly don't need quality anymore.
Running out of seeds wouldn't really be a problem. The base 50% productivity means the production chain has a seed surplus. Meaning you're probably already having to dispose of them. I sure have to on my base. I also never mentioned the chances that the agri towers would have. I wouldn't know what would feel good. Regardless you'd still probably have farms that accept only normal quality seed just to keep a supply going, whilst having a dedicated set of farms that are focused purely on grinding quality. Which I think would be far more interesting than having to literally build capture bot rockets only to turn them back into bioflux.
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