I was looking at how the foundry did the sound waypoints I remember hearing in a FFF. Just to see if I could somehow piggyback off that system to do smoke (doesn't look possible).
I noticed that the base game defines an `audible_distance_modifier` on the SoundAccents it provides, which is missing from the documentation entirely.
SoundAccent::audible_distance_modifier not in documentation
Re: SoundAccent::audible_distance_modifier not in documentation
Have you seen the latest changelog? This is not a documentation issue.
Re: SoundAccent::audible_distance_modifier not in documentation
That's correct. SoundAccent::audible_distance_modifier has been removed with 2.0.33. SoundAccent::Sound::audible_distance_modifier should be used instead.
Re: SoundAccent::audible_distance_modifier not in documentation
Ah yeah that's my fault for forgetting I had an update I haven't let happen