I'm in that phase where I'm just starting to upgrade my mall from iron/steel chests to logistic storage chests, and I want to set the logistic filter on all of the storage chests so that any items in my trash slots for personal logistics correctly return to the chests marked for that item type (as empty chests with no filters could plausibly get other items).
I generally place the storage chest over the existing chest; it would be wonderful to have a quick-set mode where you ctrl+click on the logistic filter, and it sets the filter to the item already in the first slot of the chest (or some other very low effort way of setting the filter without tedious process.).
Currently, I have to:
1. Place the storage chest
2. Pick up a stack of items in the chest
3. Click on the filter with the selected item
4. Return the stack of items to the chest
5. Because I'm OCD, rearrange the items so the smallest stack is last.
Something like a ctrl+click could plausibly remove 4 steps from this and make it really simple.
Thoughts?
Quick Set Logistic Storage Chest Filter
Moderator: ickputzdirwech
Re: Quick Set Logistic Storage Chest Filter
Discussion on discord suggested using parameterized blueprints which lessens the number of clicks, but it has an interesting situation that if there's a filter set, it deconstructs the existing item rather than upgrading in place. I'm convinced there's a small QOL win to be had here.
Re: Quick Set Logistic Storage Chest Filter
Step 1 can be done en masse by an upgrade planner (iron/steel chest -> storage chest; if the storage chest+iron/steel storages themselves are done manually first).
The rest can be slightly simplified to:
Open storage chest,
hover the mouse over the desired/first item in the chest,
press Q to pipette it into cursor (a ghost of the item if there is none in your inventory),
click on the filter to set it,
press Q again to clear the cursor.
Personally, I'd consider parameterized blueprinted storage chests better for setting up new chests.
For existing storage upgrades, using a blueprint means some extra clicks when selecting the filter from among the categories.
The rest can be slightly simplified to:
Open storage chest,
hover the mouse over the desired/first item in the chest,
press Q to pipette it into cursor (a ghost of the item if there is none in your inventory),
click on the filter to set it,
press Q again to clear the cursor.
Personally, I'd consider parameterized blueprinted storage chests better for setting up new chests.
For existing storage upgrades, using a blueprint means some extra clicks when selecting the filter from among the categories.
Re: Quick Set Logistic Storage Chest Filter
(Bringing this thread back up because I have a similar issue to the first post and didn't want a duplicate thread, apologies if this is frowned upon.)
I actually think there's more than a QoL win to be had here, I think there's a consistency and/or intuitiveness win to be had here.
Think about it like this. Requester chests (and buffer chests, maybe?)* are to a factory's input what storage/provider chests (and buffer chests, maybe?)* are to its output. You can copy/paste from a factory onto a requester or a buffer chest to automatically set its filters to the factory's inputs, but you can't do the same to storage chests to set the same factory's output filters? That seems weird, even inconsistent, right?
The easy answer, of course, is that it's not inconsistent because inserters don't care about storage chest filters. Which, while true, also applies to requester/buffer chest filters, yet we still want to be able to paste onto them. And that's because the filters on these chests are for the bot network, not inserters, and I'm proposing this to make it easier to set the behavior of the bot network as it relates to a factory's outputs.
Now, active and passive providers don't need filters because the only thing they exist to do is push things out into the network. Bots can't actually insert to them, only inserters can. However, storage chests can be filled by both bots and inserters, and, when filtered, take priority over all other storage chests in the network when it comes time for bots to find a chest for an item. Allowing players to quickly set that filter wouldn't just be a nice thing to have for those of us who care to use them, it'd also be an intuitive counterpart to the quick-set filters that control a factory's inputs.
The weird thing is, you can already copy/paste from inserters onto storage chests. If the inserter has an enable/disable circuit condition, and you copy the inserter then paste onto the storage chest, the storage chest will inherit the circuit behavior, for some reason. I'm sure someone's using that to good effect. I just want to be able to set the logistic filters on storage chests as easily.
*(Despite over a thousand hours in the game and having played since like 0.13.x, I have no clue what a buffer chest actually does, and, at this point, I'm too afraid to ask)
I actually think there's more than a QoL win to be had here, I think there's a consistency and/or intuitiveness win to be had here.
Think about it like this. Requester chests (and buffer chests, maybe?)* are to a factory's input what storage/provider chests (and buffer chests, maybe?)* are to its output. You can copy/paste from a factory onto a requester or a buffer chest to automatically set its filters to the factory's inputs, but you can't do the same to storage chests to set the same factory's output filters? That seems weird, even inconsistent, right?
The easy answer, of course, is that it's not inconsistent because inserters don't care about storage chest filters. Which, while true, also applies to requester/buffer chest filters, yet we still want to be able to paste onto them. And that's because the filters on these chests are for the bot network, not inserters, and I'm proposing this to make it easier to set the behavior of the bot network as it relates to a factory's outputs.
Now, active and passive providers don't need filters because the only thing they exist to do is push things out into the network. Bots can't actually insert to them, only inserters can. However, storage chests can be filled by both bots and inserters, and, when filtered, take priority over all other storage chests in the network when it comes time for bots to find a chest for an item. Allowing players to quickly set that filter wouldn't just be a nice thing to have for those of us who care to use them, it'd also be an intuitive counterpart to the quick-set filters that control a factory's inputs.
The weird thing is, you can already copy/paste from inserters onto storage chests. If the inserter has an enable/disable circuit condition, and you copy the inserter then paste onto the storage chest, the storage chest will inherit the circuit behavior, for some reason. I'm sure someone's using that to good effect. I just want to be able to set the logistic filters on storage chests as easily.
*(Despite over a thousand hours in the game and having played since like 0.13.x, I have no clue what a buffer chest actually does, and, at this point, I'm too afraid to ask)