[2.0.32] Crash when launching multiplayer save.

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chasen
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[2.0.32] Crash when launching multiplayer save.

Post by chasen »

Crash on launching multiplayer, just as the world finishes loading in. Both players are on most recent update [2.0.32] and crash on any Space Age saves.

Code: Select all

0.001 2025-01-24 21:03:11; Factorio 2.0.32 (build 81349, win64, steam, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.002 Program arguments: "G:\Program Flies\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Config path: C:/Users/chase/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: G:/Program Flies/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/chase/AppData/Roaming/Factorio [122081/476322MB]
   0.002 Binaries path: G:/Program Flies/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 20257/32683 MB, page: 31315/71595 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB]
   0.034 Memory info:
   0.034  [0]: Corsair CMW16GX4M2D3600C18 8192 MB 3600 MHz 1.2 v
   0.034  [1]: Corsair CMW16GX4M2D3600C18 8192 MB 3600 MHz 1.2 v
   0.034  [2]: Corsair CMW16GX4M2D3600C18 8192 MB 3600 MHz 1.2 v
   0.034  [3]: Corsair CMW16GX4M2D3600C18 8192 MB 3600 MHz 1.2 v
   0.380 Info ModManager.cpp:279: Found duplicate mod GhostOnWater, using highest version (0.12.2).
   0.380 Info ModManager.cpp:279: Found duplicate mod LogisticTrainNetwork, using highest version (1.18.6).
   0.380 Info ModManager.cpp:279: Found duplicate mod flib, using highest version (0.14.1).
   0.380 Info ModManager.cpp:279: Found duplicate mod space-exploration, using highest version (0.6.134).
   0.380 Info ModManager.cpp:279: Found duplicate mod space-exploration-graphics, using highest version (0.6.18).
   0.380 Display options: [FullScreen: true] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 0] [Special: lmw] [Lang: en]
   0.708 Video driver: windows
   0.708 Available displays: 2
   0.708  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.708  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [-2560,0], 2560x1440, 32bit, 100Hz}
   0.764 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.167 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2206; driver: nvldumdx.dll 32.0.15.6636
   1.167   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.167   [Local Video Memory] Budget: 9285MB, CurrentUsage: 26MB, Reservation: 0/4770MB
   1.167   [Non-Local Vid.Mem.] Budget: 15573MB, CurrentUsage: 10MB, Reservation: 0/7914MB
   1.167   Tiled resources: Tier 2
   1.167   Unified Memory Architecture: No
   1.167   BGR 565 Supported: Yes
   1.167   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.168 Graphics settings preset: very-high
   1.168   Dedicated video memory size 10053 MB
   1.230 Desktop composition is active.
   1.230 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.230                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: low] [Other: STDCwtl] [B:0,C:0,S:100]
   1.264 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.502 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   1.502 Info ModManager.cpp:444: FeatureFlag freezing = true
   1.502 Info ModManager.cpp:444: FeatureFlag quality = true
   1.502 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   1.502 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   1.502 Info ModManager.cpp:444: FeatureFlag space-travel = true
   1.502 Info ModManager.cpp:444: FeatureFlag spoiling = true
   1.508 Loading mod core 0.0.0 (data.lua)
   1.535 Loading mod base 2.0.32 (data.lua)
   1.748 Loading mod elevated-rails 2.0.32 (data.lua)
   1.781 Loading mod quality 2.0.32 (data.lua)
   1.802 Loading mod space-age 2.0.32 (data.lua)
   2.188 Loading mod base 2.0.32 (data-updates.lua)
   2.203 Loading mod quality 2.0.32 (data-updates.lua)
   2.228 Loading mod space-age 2.0.32 (data-updates.lua)
   2.344 Checksum for core: 544741660
   2.344 Checksum of base: 183736295
   2.344 Checksum of elevated-rails: 2106445898
   2.344 Checksum of quality: 3925140030
   2.344 Checksum of space-age: 3216343430
   2.720 Prototype list checksum: 3046732054
   2.776 Loading sounds...
   3.269 Info PlayerData.cpp:68: Local player-data.json unavailable
   3.269 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1737434788
   3.272 Post-data load graphics options: [Light occlusion: YES]
   3.607 Initial atlas bitmap size is 16384
   3.621 Created an atlas bitmap (size 16384x16380) [none]
   3.636 Created an atlas bitmap (size 16384x16380) [none]
   3.654 Created an atlas bitmap (size 16384x16372) [none]
   3.655 Created an atlas bitmap (size 16384x11624) [none]
   3.660 Created an atlas bitmap (size 16384x16384) [low-object]
   3.660 Created an atlas bitmap (size 4096x1312) [low-object]
   3.661 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   3.662 Created an atlas bitmap (size 16384x8392) [decal]
   3.662 Created an atlas bitmap (size 16384x5596) [none]
   3.662 Created an atlas bitmap (size 1676x79) [not-compressed]
   3.663 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.663 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   3.670 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
   3.671 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
   3.671 Created an atlas bitmap (size 8192x4144) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.672 Created an atlas bitmap (size 8192x2576) [mipmap]
   3.672 Created an atlas bitmap (size 2048x1520) [mipmap]
   3.672 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.672 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.673 Created an atlas bitmap (size 4096x3152) [mipmap]
   3.673 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.674 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   3.695 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
   3.699 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
   3.699 Created an atlas bitmap (size 16384x5148) [shadow, linear-magnification, alpha-mask]
   3.700 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
   3.700 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   4.011 Loading 3D bitmaps.
   4.027 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   4.045 Parallel sprite loader initialized (threads: 11, bitmaps: 8233)
  20.533 Sprites loaded
  20.555 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  20.566 Generated mipmaps (4) for atlas [5] of size 4096x1312   
  20.577 Generated mipmaps (3) for atlas [10] of size 16384x4208   
  20.598 Generated mipmaps (3) for atlas [11] of size 4096x3104   
  20.609 Generated mipmaps (3) for atlas [12] of size 16384x16352   
  20.630 Generated mipmaps (3) for atlas [13] of size 16384x4944   
  20.640 Generated mipmaps (3) for atlas [14] of size 8192x4144   
  20.680 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  20.691 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  20.701 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  20.730 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  20.741 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  20.753 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  20.764 Generated mipmaps (3) for atlas [25] of size 8192x3952   
  20.790 Custom mipmaps uploaded (3189)
  20.809 Video memory usage: 3490.87 MB (Atlases: 3360.56 MB, Textures: 130.30 MB)
  20.881 Factorio initialised
  20.959 Steam Storage Quota: 985/23841
  39.483 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  39.483 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
  39.483 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
  39.483 Loading map C:\Users\chase\AppData\Roaming\Factorio\saves\Shrimp Town 1-20.2-25.zip: 38371006 bytes.
  39.536 Loading level.dat: 105739112 bytes.
  39.541 Info Scenario.cpp:153: Map version 2.0.28-1
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\ReleaseAssert.cpp(7): ReleaseAssertFailed
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Entity\MilitaryTarget.cpp(136): MilitaryTarget::checkNearbyForcesUnRegistration
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Entity\MilitaryTarget.cpp(95): MilitaryTarget::unregisterOnChunk
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Entity\EntityWithOwner.cpp(487): EntityWithOwner::setIsMilitaryTarget
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Map\SaveLoadHelper.cpp(7): LoadHelper::setup
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Map\MapSetupHelper.cpp(144): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Map\Map.cpp(831): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Scenario\Scenario.cpp(293): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Scenario\ParallelScenarioLoader.cpp(191): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA7637374)
00007FFCA7637374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA777CC91)
00007FFCA777CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  44.311 Error Chunk.cpp:708: value > 0 was not true
  44.311 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
  44.374 Info CrashHandler.cpp:318: Executable CRC: 3191260255
  44.374 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  47.066 Uploading log file
  47.082 Error CrashHandler.cpp:270: Heap validation: success.
  47.083 Creating crash dump.
  47.371 CrashDump success
Attachments
factorio-current.log
Log
(11.17 KiB) Downloaded 40 times
adam_bise
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Re: [2.0.32] Crash when launching multiplayer save.

Post by adam_bise »

No idea what this means:

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA7637374)
00007FFCA7637374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCA777CC91)
00007FFCA777CC91 (ntdll): (filename not available): RtlUserThreadStart

Sounds like it couldn't read from memory.

But I would start by deleting the game content in steam, deleting the app folder and re-extracting / installing the game and all mods.

Prolly want to back up your save game and blueprint storage dat and achievment dat

Good luck
Loewchen
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Re: [2.0.32] Crash when launching multiplayer save.

Post by Loewchen »

It's failing a check for forces registered on a chunk, so without a save file not possible to diagnose.
chasen
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Re: [2.0.32] Crash when launching multiplayer save.

Post by chasen »

Loewchen wrote: Wed Jan 29, 2025 3:54 pm It's failing a check for forces registered on a chunk, so without a save file not possible to diagnose.
Sorry, thought this had a save attached. That's my bad, here is the save being used at the time of post.

The work around that has been working for us since is staying on version 2.0.28. Any future versions have resulted in similar errors.
Attachments
Shrimp Town 1-20-25.zip
(36.19 MiB) Downloaded 42 times
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