steps to reproduce:
- place two of anything
- configure one of them
- have your character/remoteview at the unconfigured one
- open the gui of the unconfigured entity
- drag the window too the side since it is in the way
- copy from the configured one to the now visibly unobstructed unconfigured one
- notice the gui of the (previously) unconfigured entity snaps back to the center
expected behaviour: the window refreshes where it currently is, especially if the window size didn't need to change.
[2.0.31] copy pasting entity settings snaps the open target gui back to center
[2.0.31] copy pasting entity settings snaps the open target gui back to center
- Attachments
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- Screenshot 2025-01-18 at 11.42.37.png (364.36 KiB) Viewed 211 times
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- Screenshot 2025-01-18 at 11.42.41.png (366.9 KiB) Viewed 211 times
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- Screenshot 2025-01-18 at 11.42.50.png (569.33 KiB) Viewed 211 times
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- Screenshot 2025-01-18 at 11.43.06.png (246.04 KiB) Viewed 211 times
Re: [2.0.31] copy pasting entity settings snaps the open target gui back to center
Thanks for the report. Unfortunately, this is just how the game GUI has been implemented and changing it would require re-working every single GUI in the game which I don't see happening. When unknown settings have changed on the entity in order to ensure the GUI is correct, it is rebuilt. The rebuilding causes it to be closed and re-opened which is what re-centers it.
If you want to get ahold of me I'm almost always on Discord.