Planet based enemy_evolution settings

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rjdunlap
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Planet based enemy_evolution settings

Post by rjdunlap »

Hi,
I'm currently working on a couple custom planets (and have also noticed this issue with Nauvis presets too) where because there is only 1 evolution factor setting changing it will make Gleba harder (or straight up impossible) where you just want a particular planet to be impacted.

game.map_settings.enemy_evolution

to
game.surfaces["nauvis"].planet-settings.enemy_evolution

that if the planet-setting isn't set to use the map_setting, if it is set then override.

Thanks,
rjdunlap
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