Hello,
I don't know if it's a bug or not, but I've noticed something strange about the texture of the pipes.
The little window on the front of the pipe doesn't appear in the same way on the right or left of my platform.
For a similar shape with the same number of pipes, I'd expect the window position to be the same.
Is this normal and if so, why is this?
It's visually disturbing that it can't be symmetrical
Thank you for your reply
[2.0.28] Pipe window position inconsistent
Re: [2.0.28] Pipe window position inconsistent
Thanks for the report however this is not a bug. The pipe window draws if this condition is true (amongst other reasons):
Code: Select all
(this->position.x + this->position.y).floor() % 2 == 0
If you want to get ahold of me I'm almost always on Discord.
Re: [2.0.28] Pipe window position inconsistent
Thanks,
Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?
For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.
These are the kind of little details that tickle me, and I'm sure I'm not the only one
Do you think it would be possible to modify this one day, so that there's a symmetry passing through the x=0 and Y=0 axes?
For planet surfaces, this wouldn't make any difference, but for space platforms where constructions are centered, it would be nice.
These are the kind of little details that tickle me, and I'm sure I'm not the only one